#ifndef _GAMEOVERSCENE_H_
#define _GAMEOVERSCENE_H_

#include "Scene.h"
#include <iostream>
#include "CGame.h" ///// Chu y phan include phan




class GameOverScene: public Scene
{


private:
	float _startTime;
public:

 /*   void Create();*/
    void Leave();
    void Update(float DeltaTime);
    void Render();
    void Pause();
    void Resume();

	GameOverScene();
	~GameOverScene();

};
#endif